Construct Game Engine is one of the widely used game development tools that offers a user-friendly interface and powerful features. Learning how to use the Construct Game Engine can be a valuable skill for those interested in pursuing a career in game development or creating their own games. Online courses can be an effective way to acquire the necessary knowledge and skills to get started with the Construct Game Engine. In this article, we will explore some of the best online courses available that offer comprehensive instruction on how to use the Construct Game Engine.
Here’s a look at the Best Construct Game Engine Courses and Certifications Online and what they have to offer for you!
10 Best Construct Game Engine Courses and Certifications Online
- 10 Best Construct Game Engine Courses and Certifications Online
- 1. Epic Construct 2 Course: Complete 60 Beginner Games! by John Bura, Mammoth Interactive (Udemy) (Our Best Pick)
- 2. Learn Construct 2: Creating a top-down shooter in HTML5! by Jeremy Alexander (Udemy)
- 3. Construct 2 – From Beginner to Advanced – Ultimate Course! by Jeremy Alexander (Udemy)
- 4. Construct 3 – The Complete Game Creation Learning Course by Mihai Morosanu (Udemy)
- 5. Learn to Code Video Games: Complete Guide to Construct 2 & 3 by William Bushee (Udemy)
- 6. Construct 3 Game Development: Build 2D Games Without Coding by John Bura, Mammoth Interactive (Udemy)
- 7. Creating Kid’s Games with Construct 2 by Greg Pugh (Udemy)
- 8. Learn Construct 2: Creating a Puzzle Platformer in HTML5! by Jeremy Alexander (Udemy)
- 9. Intro to Construct 3 – Build a Platformer by James Colestock (Udemy)
- 10. HOT & NEW : Build a Full Platform Game With Construct 2 or 3 by William Bushee (Udemy)
1. Epic Construct 2 Course: Complete 60 Beginner Games! by John Bura, Mammoth Interactive (Udemy) (Our Best Pick)
The Epic Construct 2 Course: Complete 60 Beginner Games! is a project-based course led by John Bura and Mammoth Interactive. The course teaches participants how to build 60 games in Construct 2 without coding. The course covers topics such as making art, designing games in Photoshop, and building games from scratch. The course is suitable for beginners and people who want to improve their technical skills. The course instructor has released over 40 games and apps in the app store and has been teaching since 2002. Participants will have lifetime access to the course.
The course is project-based, meaning that participants will have real-world apps to use in their portfolio at the end of the course. Participants can watch the course at any speed they want. The instructor also provides information on how to make money through various methods of passive income. The course is suitable for people who want to get ahead of the pack by learning online.
The instructor has created over 40 games, apps, and training courses and is one of the top 10 highest grossing Udemy teachers. The instructor ensures that people learn how to make money from their creations. The course is ideal for people who want to improve their technical skills, complete beginners, and people who want to make money.
Learning how to code is a great way to jump into a new career or enhance a current one. The course provides practical skills and real-world examples to ensure participants are employable. The instructor discusses how online education has impacted his career and helped him as a teacher. The course is better and more effective than reading books.
The course contains over 60 sections, including making simple games like a fun avoid falling blocks game, a simple mobile shooter in HD, and a drag and drop game. The course also includes building complex games like a gravity ball game and zombie sword game. Additionally, the course contains a section on Blender and a bonus lecture on early-bird Kickstarter course.
This course is entitled “Learn Construct 2: Creating a top-down shooter in HTML5!” and will be taught by instructor Jeremy Alexander. Its short description notes that it aims to make Construct 2 easy to understand, while its long description offers more detailed information on its content.
The course will cover the following five sections: “Welcome to creating your top-down shooter!” which will introduce the course; “Setting up our project file” which will provide instructions on how to get started; “Programming our player” which will cover how to create the main character; “Creating our Level” which will teach how to create a level for the game; and “Programming our Enemy” which will cover how to make the enemy character.
The course promises to provide instructions on how to create various elements of a top-down shooter, including HUD elements, enemies, dynamic projectiles, and more. It will also include updates as necessary to keep the course current.
Overall, this course is intended to provide a beginner-friendly introduction to creating a top-down shooter using Construct 2 and HTML5.
The Construct 2 – From Beginner to Advanced – Ultimate Course! welcomes both programmers and non-programmers to learn and master the popular visual scripting editor to create desktop games, mobile apps, advertisements, banners, and more. The course covers beginner logic such as Global Variables, Local Variables, and Instance Variables. Experienced programmers will find challenging concepts like Arrays, Effects, and Functions become easy with Construct 2. The course also covers gameplay experience with lighting, screenshake, and more.
Construct 2 is a powerful tool that makes learning programming fundamentals easy and accessible. With excellent documentation and a visual scripting tool, Construct 2 is designed to teach structured logic experience. Students will learn new programming principles that can be applied to any language and evolve their code throughout the course. The course helps students create anything they want from games to mobile apps, advertisements, banners, and more with the ability to export to any platform.
The course content and sections include an overview of Construct 2, starter templates, and five games (Fighting Game, Run N Gun, Space Shooter, Roguelike, and Point N Click Adventure), a bonus section (Mobile Tower Defense Game) taught by Ed Farias, and a “What’s next” section. Students receive unlimited access to the instructor, working .capx files, and royalty-free art assets. Upon completion of the course, students will receive a certificate of completion.
The Construct 3 – The Complete Game Creation Learning Course is taught by Mihai Morosanu and aims to provide a comprehensive guide on how to create games using the Construct 3 program. The course is suitable for beginners without any experience in programming or game development. Upon completion of the course, learners will be able to create a variety of games, including a flappy bird clone, a fully featured platformer game, and a match 3 game. Additionally, learners will learn how to export Construct 3 games to Android and iOS, create special effects, and develop physics and multiplayer games. The course is divided into sections, including Introduction, Making a Flappy Bird Clone, Fully Featured Platformer, Match 3 Game, Exporting the Game, Cool Features, Physics, Multiplayer, Pseudo 3D Game, Strategy Games, and Source Codes and Art.
The Learn to Code Video Games: Complete Guide to Construct 2 & 3 course is a hands-on guide to learning Construct 2 while building multiple complete video games from scratch. The course instructors are William Bushee. Students do not need any experience in order to take this course.
The course is designed for elementary through high school students and focuses on the in-person Gaming Bootcamp program in Sioux Falls, SD. Students can take the course at their own pace and follow along with the free version of Construct 2. The course covers every aspect of building video games, leveraging exclusively video with over 8 hours of course material.
The course includes 8 games as of today and more games are expected to be added in the future. All game assets are available to download. The course is suitable for entry-level through advanced students.
The course content and sections include an overview of Construct 2, Construct3: Platform Game (NEW), Maze Game using 8-Direction, How to Import Images (Construct2 & Construct3), Blocks Game, Angry Birds-Like Game, Race Car Game, Exploding Presents, Creating Enemy AI with Pathfinding, Fungus Adventure Game, Balloon Pop Game (Touch Support for Tablets), Don’t Drown, Bunny Hop, Airplane Bomber, Tower Defense Game, Lava Cave Adventure, and Conclusion!.
Overall, this course is an excellent way for students to learn the basics of Construct 2 and video game programming without any prior experience.
6. Construct 3 Game Development: Build 2D Games Without Coding by John Bura, Mammoth Interactive (Udemy)
The Construct 3 Game Development: Build 2D Games Without Coding course is a 5-level program that teaches game development, design, and mechanics without the need for coding. With a total duration of 17 hours, this course is designed to help students build practical projects to add to their portfolio. The breakdown of the course includes five levels that cover a range of topics, including rapid prototyping, gamepad mechanics, touch controls, pixel art, tile maps, and procedural games.
Level I introduces the Construct 3 ecosystem by teaching the basics of how to use the software and how to rapid prototype simple games. Level II covers how to maximize game efficiency with functions, for loops, while loops, gamepad mechanics, touch controls, and geolocation. Level III focuses on making pixel art in Construct 3 from scratch, teaching students to master the software’s pixel art engine, create a tile set, and make simple pixel art animations. In Level IV, students learn how to add more details to the games they make, including building a game with shadows, adding sprite fonts, creating efficient tile maps, and using particle effects. Lastly, Level V teaches students about procedural games and guides them through building a roguelike game and a procedural shooter game.
Construct 3 is a revolutionary platform that makes game making easier, more convenient, and fun. The software does not require installation or setup and runs on all iOS 11+ and Android-based mobile devices. The course includes a series of straight-to-the-point videos that cover the fundamentals of game development, technical and creative thinking, and strategies to avoid common mistakes.
Reviews of the course have been positive, with students praising the course’s captivating voice, easy-to-follow lessons, and responsive instructors. The course content and sections cover a range of topics, including project management, polishing games, building different types of games, and making games that fit all screens.
The “Creating Kid’s Games with Construct 2” course is designed for beginners who want to create interactive kid’s games for web browsers and mobile devices. The course introduces students to the Construct 2 software, which does not require a programming language.
Over the course of the video tutorials, students will create three games for kids without writing any code. The course promises to take students from complete beginners to game developers.
The course includes over 2 hours of video tutorials, as well as all source files of the games. Artwork, sound effects, and music needed to create the three games are also provided.
The course is divided into five sections: Introduction & Set Up, Building the First Game, Letters Game, Numbers Game, and Finishing Touches & Publishing.
Course Title: Learn Construct 2: Creating a Puzzle Platformer in HTML5!
The course instructors for Learn Construct 2 are Jeremy Alexander. The course offers a specialized camera, push/pull blocks, transitions, and more to help create a puzzle platformer engine with ready-made assets.
The course aims to teach learners how to program a puzzle platformer by using the course’s own assets and templates. It offers a step-by-step guide to setting up the entire engine, giving learners all the knowledge they need to create their own unique puzzle game.
Upon completion of the course, learners will walk away with a pre-made level file, royalty-free art assets, a fully animated player, a LookAhead camera (with zones), keyboard and gamepad input, a global HUD, push/pull blocks, hidden areas, doors and transitions, pistons, and pressure plates.
The course, “Intro to Construct 3 – Build a Platformer,” aims to provide a project-based introduction to game design using one of the most popular and user-friendly game engines, Construct 3. The course is designed to build the learner’s confidence so that they can create their own games. The course content includes building a classically-inspired Platform-style game with freely available digital assets.
The course provides instructional videos and a comprehensive, step-by-step project guide to support learners in their learning journey. In addition to video lectures, the course includes hands-on Game Design challenges, WebQuests focused on exploring Construct 3’s vast online resources, and quizzes to check for understanding.
The course features digital assets by Kenney and is divided into ten sections, covering various aspects of game design with Construct 3, including Introduction, Getting Started, The Project, Setting the Stage, The Player, The Challenge, Medieval Times, Keeping Score, Finishing Touches, and Publishing.
The “HOT & NEW: Build a Full Platform Game with Construct 2 or 3” course, taught by William Bushee, provides a complete guide to creating a video game using the Construct 2 platform. The course focuses on building a game called Cave Slayer, which includes a hero, enemy, boss, artificial intelligence, hot lava, and multiple levels. Students will learn the process of creating a video game from beginning to end, while also having fun and learning about the logic behind video games. The course is suitable for beginners to intermediate level learners.
The course is broken down into two main sections: Building Cave Slayer and Building My Templates (BONUS MATERIAL). In the first section, students will learn how to build Cave Slayer from scratch using the Construct 2 platform. This section will guide students through the process of creating the game’s hero, enemy, boss, artificial intelligence, hot lava, and multiple levels. In the second section, students will learn how to create their own templates and assets, which they can reuse in future game development projects.
Throughout the course, students will receive step-by-step instructions on how to use the Construct 2 platform to create their game. The course is designed to be hands-on, with students following along as they learn. By the end of the course, students will have a complete video game that they can play and share with others.