When it comes to learning Godot, an open-source game development engine, there are a plethora of online courses available. These courses aim to teach users the fundamentals of game development using Godot, providing an in-depth understanding of its features and functionalities. The courses vary in duration, structure, and content, catering to both beginners and experienced game developers. However, with an abundance of options, it can be challenging to discern which online courses are the best. In this article, we will explore some of the top-rated Godot courses available online, evaluating them based on several criteria such as course content, instructor experience, and user reviews.
Here’s a look at the Best Godot Courses and Certifications Online and what they have to offer for you!
10 Best Godot Courses and Certifications Online
- 10 Best Godot Courses and Certifications Online
- 1. Godot Game Engine – The Complete Course by Suspendee Studios (Udemy) (Our Best Pick)
- 2. Godot : Beginner to Advanced – Complete Course by Dragan Neskovic, Jasmin Skamo (Udemy)
- 3. Create a Complete 2D Platformer in the Godot Engine by Firebelley Games (Udemy)
- 4. Android Game Development with Godot Engine – Create 5 Games! by Daniel Ciolfi (Udemy)
- 5. Godot 3 Complete Developer Course – 2D and 3D by Guilherme Oliveira (Udemy)
- 6. Godot Getaway: The Godot Course by Canopy Games, Yann Burrett, Michael Bridges (Udemy)
- 7. Discovering Godot by Canopy Games, Yann Burrett (Udemy)
- 8. Godot Beginner Course – Learn How To Make Games by Kaan Alpar (Udemy)
- 9. Creating An RPG In GoDot by Michael McGuire (Udemy)
- 10. Learn Godot by Creating an Idle Business Tycoon Game by Odoo Class Videos (Udemy)
1. Godot Game Engine – The Complete Course by Suspendee Studios (Udemy) (Our Best Pick)
The Godot Game Engine – The Complete Course, offered by Suspendee Studios, is designed to teach students how to make games using Godot’s scripting language, GDScript. With its multi-platform capability and capacity to create both 2D and 3D games, Godot is growing in popularity as a free open-source game engine.
The course covers all of the basic features of Godot, including how to write your first program/game, how Godot works, and how to program using GDScript. Students will learn how to create animations, make 2D games, and build a platformer and Flappy Bird clone.
Whether you want to become a game developer or simply improve your coding skills, this course provides a comprehensive introduction to the Godot game engine. With its detailed content and easy-to-follow sections, students can gain a thorough understanding of the engine and create great games.
The “Godot: Beginner to Advanced – Complete Course” is a comprehensive educational program that offers students the opportunity to master the top open source game engine by recreating popular games and exploring the fun features Godot has to offer. The course is taught by Dragan Neskovic and Jasmin Skamo.
Participants will be introduced to Godot’s features and will learn how to create games step-by-step. The first game they will create is a two-player game called Pong. After this, they will move on to creating a clone of the popular game Super Mario Brothers. Students will be provided with all necessary assets such as character sprites and environments to follow the course easily.
The course will teach students how games work and how small details such as collisions and character movement function. They will use Vector math to calculate collisions and create their own physics to have full control of the game world. The course will cover these topics and more.
The course is divided into three sections: Introduction, Creating Pong in Godot!, and Creating a Mario Clone in Godot.
The “Create a Complete 2D Platformer in the Godot Engine” course, offered by Firebelley Games, is designed to teach the process of creating a small 2D platformer game from scratch in the Godot Engine. The course covers various aspects of game creation, including game mechanics, hazards, scene structure, sound effects, menus, UI elements, and finishing touches such as camera shake, basic shaders, particle effects, and UI animations. The aim of this course is to provide a foundational understanding of game development in the Godot engine, and familiarize students with input handling, tilemaps, particles, audio, and other aspects of game development.
The course is intended for those with some prior game development knowledge, programming knowledge, or those who struggle to complete games and want to start and finish a project. Participants who regularly participate in game jams and want to improve their ability to craft a fun, short gaming experience may also find this course helpful. However, it is important to note that this course primarily focuses on the start-to-finish process of making a game, and thus does not cover fundamental programming concepts. It is strongly recommended that participants have familiarity with programming before taking this course.
The course is divided into six sections, starting with “Creating the Foundation for Development,” followed by “Developing the Core Mechanics,” “Finalizing the Game Mechanics,” “Game Feel and Polish,” “Sound Effects and Music,” and lastly, “Preparing the Game for Distribution and Final Words.” Each section covers a set of topics that build upon the previous one, providing students with a comprehensive understanding of the game development process.
Upon completion of the course, participants will have gained a solid foundational understanding of making games that are both functional and fun. They will feel comfortable working on their own projects in the Godot engine and will have learned different aspects of game development, such as input handling, tilemaps, particles, audio, and more.
The Android Game Development with Godot Engine course is designed to teach students how to create games by using the Godot Engine. Originally created in Portuguese, the classes are now available in English with Portuguese audio and English subtitles. The course is highly recommended by previous students who have found it practical, fast, and filled with content.
The course offers a comprehensive introduction to game creation for Android devices, covering everything from basic programming to the creation of five different games, including Super Mario, Flappy Bird, Timberman, Fruit Ninja, and Hand Spinner. Even those with no prior knowledge of programming can take the course, as it is designed to be accessible to beginners.
Course attendees will have access to an exclusive forum where they can ask questions about the course and receive answers from instructors. The course is frequently updated, and the Godot Engine used in the course is a free and limitless tool for game development.
Overall, the Android Game Development with Godot Engine course offers a practical and comprehensive way for beginners to learn how to create their own games. Students will learn by creating games similar to famous titles and will be supported by instructors throughout the course.
The Godot 3 Complete Developer Course – 2D and 3D is a game development course that teaches how to use Godot and its scripting language, GDScript, to create 2D and 3D games. The course covers everything from basics to exporting and publishing games. The engine allows developers to export games to multiple platforms with a single code base. The course is based on projects, and each module includes assignments. Github repositories are provided with all the code and projects created during the lectures, along with assets used in the games. The course also has a Facebook group where students can interact with the instructor and other students, post their games, and get feedback.
The Godot Getaway course, offered by Canopy Games, Yann Burrett, and Michael Bridges, is an intermediate level course that focuses on developing an online multiplayer car game in a procedurally generated 3D city, using GDScript programming language. The course emphasizes on the development pipeline required for making a small scale indie game from scratch, rather than a bunch of smaller projects.
The course covers various techniques, including fast 3D gameplay, online multiplayer using direct connection over IP, team play (cops vs robbers), creating city neighborhoods, and procedurally placed objects like lamp posts, traffic cones, parked cars, etc. It also covers VehicleBody physics, beacons that respond to music, and simple player customization that is persistent between plays. The aesthetic of the course is inspired by 1930’s style.
Godot is a Free and Open Source game engine that the course instructors love to work with. The course will be written in Godot’s native GDScript, which is based on python and is a dynamic language that’s powerful, versatile, and quick to work with. The course consists of sections such as Setting Up Godot Getaway, Working With Multiplayer, Driving In Godot Getaway, Making the City, Gameplay, Player Customization, Music, and Polish.
Overall, the Godot Getaway course is designed to teach intermediate-level techniques to develop a multiplayer car game in a procedurally generated 3D city using Godot’s game engine and GDScript programming language.
Discovering Godot is a course offering game development experience using the Godot Engine 3.1+. The course consists of five projects of increasing complexity, starting with a simple word game and progressing to a third person shooter. The course is designed for absolute beginners with no experience in coding and is taught by Canopy Games and Yann Burrett. The course utilizes GDScript, a powerful python-based language in Godot, to provide quick results. The course covers topics such as variables, arrays, dictionaries, tilemaps, gridmaps, physics body nodes, local multiplayer, using external JSON files, showing 2D in 3D, and more.
The first project, Loony Lips, is a word game that teaches the basics of coding and Godot. The second project, Hoppy Days, is a 2D platform game starring a cute bunny. The third project, Heist Meisters, is a tense 2D top-down stealth game. The fourth project, Cubedude Kickabout, is a local multiplayer 3D football/soccer game. The final project, Food Fight, is a third person shooter.
Yann Burrett is the instructor for the course and has been teaching Godot since 2017. The course provides all the necessary assets for each project and equips students with the skills to take on future game development projects.
The course is divided into five sections, each focusing on a specific project. The first section is First Steps, followed by Loony Lips: Discovering GDScript, Hoppy Days: 2D Platforming, Heist Meisters: Tense Top-Down-Stealth, Cubedude Kickabout: 3D Local Multiplayer Fun, and finally, Food Fight: Third Person Food Shooter.
Discovering Godot is a great opportunity for those interested in game development, especially beginners with no prior experience in coding.
The Godot Beginner Course offers an introductory approach to the Godot game engine, intended for complete beginners without any prior experience in game development. The course aims to provide students with a solid understanding of the Godot Engine and to help them create their own games using this tool. The course includes an overview of the fundamentals of the Godot game engine, nodes and scenes, scripting with GDScript, and game design. Students will create two games, a clone of the classic arcade game pong and a space shooter game called Star Shooter. The course concludes with a summary of the content covered and the skills developed, emphasizing that students will have the knowledge necessary to develop games independently. The course is organized into sections covering topics such as the introduction and setup of the course, Godot’s editor, instancing, and signals.
The Creating An RPG In GoDot course, instructed by Michael McGuire, teaches students how to create games in the Godot game engine using GDscript, a python-like programming language. Through this course, students will learn to create an RPG that is cross-platform for various operating systems and can even be embedded into a browser.
The course is designed to help students gain the skills and ability to create the RPG they want, without prior knowledge beyond basic computer use and typing. However, having some GDscript or programming knowledge will aid in learning game development, as the course does not cover basic syntax. For those without prior programming experience, a course is available to help learn the basics of GDscript programming.
Throughout the course, students will learn various skills such as creating animations, an auto-tile tileset, passing data between scripts, creating simple AI for enemies, creating a quest system, encrypting data, and implementing good coding practices.
Godot provides a range of common tools that allow students to focus on creating their game without needing to reinvent the wheel. Additionally, Godot is free, open-source under the MIT license, and does not include any royalties or strings attached.
Overall, the Creating An RPG In GoDot course offers students the opportunity to learn GDscript and game development in the Godot game engine, ultimately giving them the skills to create their own RPG.
The course titled “Learn Godot by Creating an Idle Business Tycoon Game” is instructed by Odoo Class Videos. The short description mentions the creation of a prototype for an Idle Business Tycoon game similar to Adventure Capitalist, using GDScript videos with GDScript and C# source code.
The long description includes updates made to the course, such as a new version of Godot Idle Business Tycoon that uses C# instead of GDScript, as well as additional lectures demonstrating how to load game data from a CSV file and how to make custom signals for game design and architecture.
The course is designed to be fast and easy to follow, starting from the very beginning by teaching how to set a scene, create nodes, manage variables, and connect signals. It also covers creating timers, a progress bar, and popup dialog boxes for player warnings.
By the end of the course, students should be comfortable building games in Godot and able to start creating their own game ideas. The course includes two sections, one focusing on creating the Idle Business Tycoon game and the other on improving game design and adding new functionality.