Here’s a look at the Best Threejs Courses and Certifications Online and what they have to offer for you!
10 Best Threejs Courses and Certifications Online
- 10 Best Threejs Courses and Certifications Online
- 1. Three.js Basics Guide 2022 by Learn Tech Plus (Udemy) (Our Best Pick)
- 2. Three.js & WebGL 3D Programming Crash Course (VR, OpenGL) by Frahaan Hussain (Udemy)
- 3. Learn Three.js using React: Build a 3D Tesla Workshop 2021 by Pragmatic Institute (Udemy)
- 4. Three.js and TypeScript by Sean Bradley (Udemy)
- 6. three.js and webgl 3D programming master class 2021 by pure magic (Udemy)
- 7. Create a 3D multi-player game using THREE.js and Socket.IO by Nicholas Lever (Udemy)
- 8. Create a 3D RPG Game With THREE.js by Nicholas Lever (Udemy)
- 9. The Beginners Guide to 3D Web Game Development with ThreeJS by Nicholas Lever (Udemy)
- 10. Hands-on Three.js 3D Web Visualisations by Packt Publishing (Udemy)
1. Three.js Basics Guide 2022 by Learn Tech Plus (Udemy) (Our Best Pick)
The Three.js Basics Guide 2022 course, offered by Learn Tech Plus, is designed to teach individuals about Three.js in a fun and informative manner. This course is suitable for beginners as well as experienced Three.js users who want to master the subject matter quickly. Upon completion of the course, participants will have gained complete proficiency in Three.js.
The course covers the basics of Three.js in a step-by-step approach, starting with setting up Three.js and enabling participants to download and install it. The course content includes an introduction to Three.js, its uses, and how it works, followed by a detailed explanation of the subject matter.
The course includes four main sections: Introduction, Visual Studio Code, Three.js, and Conclusion. Participants will learn how to use Three.js to create 3D environments and applications that can help them to save time and money in the long run.
Overall, the Three.js Basics Guide 2022 course is an excellent opportunity for anyone who wants to learn more about Three.js and benefit from its uses. Whether you’re a beginner or an experienced user, this course will help you master Three.js and develop proficiency in the subject matter. So, if you’re interested in learning Three.
The Three.js & WebGL 3D Programming Crash Course (VR, OpenGL) is a course aimed at teaching individuals how to create 3D web applications and games with ease. The course instructors, led by Frahaan Hussain, will provide a step-by-step process for setting up and creating interactive 3D worlds. Learners will gain a comprehensive understanding of 3D design, model loading, world/scene generation, user interaction, Three.js and WebGL programming, and game development.
One of the benefits of Three.js is that it allows developers to create 3D web applications to target the largest market in the world: the web. With the increasing popularity of smartphones, the audience for such applications is growing rapidly. Learners will have access to the full source code to aid in development during and after the course. The source code is free to use in as many projects as desired.
The course has had over 205,000 students enroll, all of whom have been extremely satisfied. The course is guaranteed to satisfy and those who are not pleased can request a full refund within 30 days. The instructor is available to answer any questions regarding the topics covered in the course.
The course offers lifetime access to HD quality videos without the need for a monthly subscription. All videos are downloadable, which means learners can study whenever and wherever they want, even without an internet connection. Starter and final code for each section is also available for download. The course includes free helpful support in the course Q&A when questions arise. Multiple coding challenges are provided to practice new skills with solutions included.
To summarize, the Three.js & WebGL 3D Programming Crash Course (VR, OpenGL) teaches learners how to create 3D web applications and games. The course covers various concepts, including 3D design, model loading, world/scene generation, user interaction, Three.js and WebGL programming, and game development.
The Learn Three.js using React: Build a 3D Tesla Workshop 2021 course offered by Pragmatic Institute is a comprehensive course that teaches participants how to integrate three.js with react-based web applications. Through the use of react-three-fiber, learners are able to build their own website featuring interactive 3D objects. This course covers the underlying core concepts of three.js, including scene graph, geometry, lighting, materials, textures, and shadows, and teaches participants how to add physics and controls to their 3D web application. By the end of the course, learners should have a react webpage with a 3D model of a Tesla workshop.
Overall, this course provides learners with an opportunity to become competitive in the field of 3D website building and enhance their portfolio. Through hands-on learning and practical application, participants will gain the skills needed to create their own interactive 3D websites using three.js and react.
The Three.js and TypeScript course, led by Sean Bradley, covers the creation of interactive 3D content on the web. The course is divided into five main sections, which include setting up the development environment, creating a Three.js boilerplate project, installing the Three.js Course Boilerplate, learning the many aspects of Three.js, and deploying to production.
The first section involves setting up the development environment and installing TypeScript. The second section covers creating a Three.js boilerplate project, which is optional but recommended for those who want to understand how to create a new Three.js project from scratch. The third section involves installing the Three.js Course Boilerplate, in case participants do not want to manually create it in part two.
The fourth section of the course focuses on learning all about the many aspects of Three.js, from the core up to using it in more advanced examples and involving other third-party libraries. The final section is devoted to deploying the project to production. The course provides code in the accompanying documentation, which can be copy-pasted if required, and links to the documentation are present in the resources along with each video.
TypeScript brings type safety to the code, making it more robust and facilitating the use of IDE tools like intellisence. This language helps in better understanding the available Threejs properties and methods and helps code more accurately and faster. The course concludes with thanks for participants and an invitation to join the comprehensive course on Three.js and TypeScript.
The course is divided into preliminary sections, setting up the environment, working with geometry, working with materials, lights, cameras, user interaction, adding realism, and a final challenge. Source code and other materials are also provided. To enroll in the course, click the signup button.
The course titled “three.js and webgl 3D programming master class 2021” is instructed by Pure Magic. The course aims to teach participants how to create 3D web sites and games using webgl and three.js in a cross-browser environment. The course covers everything related to 3D in the browser environment, ranging from the basics to the advanced topics such as first person controls, GUI loaders, lights, and more.
The course is designed as a comprehensive guide to enable participants to create their own 3D websites or games in the quickest way possible. Video responses to all questions are provided to ensure that the material is accessible to everyone. Additionally, the course offers a cookbook-style approach that allows participants to use any code from the projects in their own projects.
The course covers a variety of 3D objects and explains how to import and add them to participants’ projects. It also covers various lighting types, loaders, shadow controls, and renderers in detail. The course content will be continually updated with more videos, documents, and examples.
The course is intended to enable participants to add 3D functionality to their projects in any website that they design. Any question asked will be answered through video responses to ensure that the material is clear and helpful to everyone. The course is structured to enable participants to learn three.js as quickly as possible.
The course is divided into several sections, including Introduction, Basics, Controller, 3D Object, Light Part 01, FPS, Light Part 02, GUI, Light Part 03, Loaders, Audio, and Bonus Content.
The “Create a 3D multi-player game using THREE.js and Socket.IO” course is designed to help learners utilize the WebGL library to create a 3D multi-player game. The course is conducted by Nicholas Lever, who walks the learners through the process of installing NODE.js, which is an open-source server environment, and Socket IO, which creates a platform to share data among remote players. The course has nine sections, which cover topics ranging from building a simple chat app using Socket IO to accessing online 3D resources through THREE.js and using it to display assets.
Section 5 teaches how to use Blender to edit the assets, while Section 6 delves deeper into using THREE.js for games. Section 7 demonstrates how to bring together 3D and Socket IO to create a framework for a game where learners can see remote players moving. Section 8 shows how learners can chat with remote players by sending a private chat message, socket to socket. Section 9 explains how to take the game live, while the final section gives important tips when using NODE.js and Socket IO with the THREE.js library in an online game.
Upon completion of this course, learners will possess the necessary skills to create 3D multi-player games. The course also includes some feedback from students who have taken it previously, highlighting the instructor’s easy-to-understand and detailed teachings. The course content is divided into 11 sections, including Introduction, NODE.js, Socket.IO, THREE.js, 3D assets, Blockland, Multi-player, Chat, Taking it live, Path Finding, and Conclusion. The 30-day money-back guarantee offers complete confidence to learners who want to start this course.
The Course Title is “Create a 3D RPG Game With THREE.js” and the Course Instructor is Nicholas Lever. The Course Short Description indicates that this course will teach students to use THREE.js to create a WebGL 3D game that will run in all modern browsers, including mobile devices. The Course Long Description explains that the author will take students through all the skills needed to create games of their own using the amazing THREE.js library. Students will learn how to setup their development environment, export 3D assets from Blender, source great 3D assets, setup a THREE.js camera, scene, and renderer, add a pre-loader, use the FBXLoader class, blend animations, add a custom onscreen JoyStick class, switch camera angles, use simplified geometry to lock their character to the environment, add cut-scenes, and add sound that responds to the current camera location.
The course covers a variety of topics and is designed to teach students how to create 3D games quickly. The course also includes a section for student reviews, which indicate that students found the course exciting and enjoyable.
The course is divided into several sections, including Introduction, Creating 3D assets, Loading your assets, Character Animation, Moving around your environment, Interacting with the environment, Adding Sound to your game, Pathfinding, and Conclusion. Each section covers a specific topic related to creating 3D games using THREE.js, with a focus on practical skills that students can use to create their own games. By the end of the course, students should have acquired the skills needed to create their own 3D games using THREE.js.
Before creating the first game, students will learn the basics of ThreeJS and create several simple online 3D apps. The first game is a simple game that teaches loading assets, moving assets, user input, and collision testing. The second game is a shooter that teaches animating a player avatar, controlling NPC characters with navigation meshes and path-finding, controlling the avatar with various controllers, firing bullets, and adding AI to NPCs. The final game uses the physics engine CannonJS to create an Eight-ball Pool game.
The course begins with an overview of 3D concepts, followed by basic examples of key Three.js features such as scene creation, camera usage, and mesh addition using the library’s included Geometry primitives. Developers will also learn common troubleshooting methods and the sophisticated animation system included with the library. The course concludes with a focus on post-processing, which involves adding filters to the rendered scene, and GLSL, the shading language employed by all materials featured in the library.
By completing this course, developers will be able to quickly add advanced features to 3D scenes, improve user experience, and create visually stunning content.
Nik Lever, the author of the course, has worked in game development since the 1980s, beginning as a cartoon animator before transitioning to programming with the Sinclair Spectrum and later Commodore Amiga. He has since worked with Flash, Director, and HTML5 and Canvas to create 2D and 3D games using custom code and various libraries. Lever has also developed content for several large companies and runs a CodeClub for children to encourage new developers.
The course is divided into seven sections, including Build Your First 3D Web Page with THREE.js, Geometry and Materials, Scene Hierarchy and Cameras, Lights and Shadows, Sourcing, Creating, and Loading Assets, The THREE.js Animation System, and Post Processing and GLSL.